| Effects
To define Echo is one line bouncing is an "echo."
Many lines bouncing randomly is "reverb."
The lines bounce around for more than a second, it's
called reverb. If they bounce around for less than a
second, it's Kosher to call it "room ambiance."
If the radiating lines are in a room with no reflective
walls, they wouldn't bounce back at all, and the room
would be called "anechoic." By the way, my
imaginary room is only two-dimensional. Real-life rooms
are three-dimensional.
The radiating lines go in to the box and bounce back
or reflect off the walls. Soon, there are so many lines
radiating around in that imaginary box that they all
collide with each other and become a random, jumbled
mess. Eventually, the size of the lines and the number
of them diminish.
CHORUS : A short delay time of about 100 ms, with minimal
Feedback, and a little Mod Depth & Speed.
FLANGE : A very short delay time of about 40ms, with
more Feedback, and anything from a medium to large amount
of Mod Depth & a low Mod Speed
For a deeper CHORUS, add more Mod Depth and/or increase
the Delay Time.
For a deeper FLANGE, add more feedback, and/or Mod Depth
Sound images are very similar to visual images. If
you're in a large auditorium, but standing on stage
right next to an actor's face, you will see every nuance
of his face, pimples, pores and all. You will not see
his whole body though, and you won't see him in the
context of the rest of the stage or the room. If you
move back to the tenth row, you will lose some of the
facial detail, but you will gain perspective. If you
move to the rear of the auditorium you'll lose all the
detail of the actor's face, but you see the whole enchilada
in perspective
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